Verité. Journalist and the 360˚ lens.

As virtual reality bubble passes and settles into another option in creative media what is the legacy of the medium and in what sectors is it still relevant. While on location filming 360 concepts it became ever present to me that the complete control on an environment for story purposes was inevitably far outside my control.

I feel Virtual reality might not be meant to be exclusively experience in full immersion, I think it merely provides the infromation necessary to experience at whatever level you think is appropriate. It does throw a serious wrench in the film-makers ability to control the scene.

— Mike Pfau

 

“What The Antarctic Biennale taught me.”  The camera captures truth. I felt free to let my camera roll on the biennale, all of the biennale, it was for the world that could not go there, if they sat in my 30+ hours documentation then they could begin to have the experience the 100 of use did. Above all its a raw documentary of humanity in a place devoid of human presence for the most part and the contrast is stark. You see me, the giant ship, you see every ones enthusiasm, boredom, awe, and irreverence. There are whales, penguins, sunsets, diesel engines, and trash.

Virtual Reality has acted as a gateway for emerging technologies, namely the spatial computing and sensing hardware and software involved in making the immersive experience work. We needed to “line up” our virtual and real with devices. So being humans inside a completely virtual gave us the insight to be able to overlay the poses, action, and language of that with our real experience, aiding the practice of augmented reality and mixed platforms, but what is all this anyways, why and where is it going?

The human eye and cognition interface. Keeping up with AI.

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The simple math of a mediterranean breeze settles into currents and currents settle into seas.

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